Teilia

Governed by a Council of four members:

 * Perra Xephyrbahnor, Dragonborn
 * Gimgen Eversharp, Dwarf
 * Maiathah Yaeldrin, Elf
 * Aias Salif, Human

Composed of four countries:

 * Madrinxialhas, Dragonborn land
 * Fellnorn, Human land
 * Rose-Elathis, Elven land
 * Krune Marg, Dwarven land

Pantheon
Teilia follows select gods. Deities of the Forgotten Realms, plus Tharizdun, Kord, and the Nonhuman Deities.

Classes and Their Roles

 * Artificers work closely with the Council to advance technology in Teilia
 * Barbarians do not serve any one function except in times of war when they serve their land fiercely.
 * Bards provide entertainment for the people for Teilia, and assist in record keeping.
 * Blood Hunters keep the creations of the evil gods and abberations from the far realms at bay.
 * Clerics keep the love for their gods alive in the hearts of the people.
 * Druids tend to the natural world.
 * Fighters fight
 * Monks often work as preachers of peace, restraining ones self, and harnessing the power of the individual.
 * Paladins are agents of their chosen gods, and work in whatever way their oath demands.
 * Psionics often work alongside monks to unlock the potential of the mind.
 * Rangers work in tandem with druid to tend to the natural world, and guides through difficult terrain.
 * Rogues are the often unmentioned specialists who do what their employers require, and don't share the details.
 * Sorcerers are the most in touch with the wild magic of the world and have the most raw magical talent.
 * Warlocks are an anomily that don't serve one function, but rather whatever their patron demands.
 * Wizards study the weave of magic in an attempt to harness it to it's fullest potential.